- Voice command Recognition in game to give orders in battle so there few mods out that add voice command system and it works great, it even these system even have great reviews and are most have by game review forms like pcgamer. If moders can in act a system works so great and I use it my self.
- For Xbox One on the Xbox One, a GameFAQs message board topic titled 'Mount and blade warband voice commands'.
Dec 28th, 2014
The Mount&Blade Repository is a file hosting site for the game Mount&Blade. Download mods, guides, maps, and more for the game. Share your own creations with the M&B Community! Voice command list Standard: advance ten paces bag them blunt weapon only blunts charge dismount don't move fall back fall back ten paces fire fire at will.
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- <gavpi>
- <VI_Action_Sequence name='Use weapon' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='Use Guns' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='Hold_pos' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='Follow_me' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='Charge' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='Stand_ground' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <VI_Action_Sequence name='retreat' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F5' />
- <Action type='KeyUp' value='F5' />
- <VI_Action_Sequence name='advance_ten' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F6' />
- <Action type='KeyUp' value='F6' />
- <VI_Action_Sequence name='fall_back' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F7' />
- <Action type='KeyUp' value='F7' />
- <VI_Action_Sequence name='form_row' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='form_row_three' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='spread_out' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F6' />
- <Action type='KeyUp' value='F6' />
- <VI_Action_Sequence name='stand_close' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F7' />
- <Action type='KeyUp' value='F7' />
- <VI_Action_Sequence name='all_fire_now' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='middle_fire' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <VI_Action_Sequence name='left_fire' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='right_fire' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F5' />
- <Action type='KeyUp' value='F5' />
- <VI_Action_Sequence name='use_melee' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='use_ranged' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='use_blunt' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='use_any' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <VI_Action_Sequence name='use_mount' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F5' />
- <Action type='KeyUp' value='F5' />
- <VI_Action_Sequence name='use_dismount' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F6' />
- <Action type='KeyUp' value='F6' />
- <VI_Action_Sequence name='Fire_at_will' type='VI_Action_Sequence' comment='>
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F1' />
- </VI_Action_Sequence>
- <VI_Action_Sequence name='Fire at command' type='VI_Action_Sequence' comment='>
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F2' />
- </VI_Action_Sequence>
- <VI_Trigger name='f1_follow_me' value='follow me' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Follow_me' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_charge' value='charge' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Charge' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_stand_ground' value='stand ground' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Stand_ground' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_retreat' value='retreat' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='retreat' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_advance' value='advance' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='advance_ten' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_fall_back' value='fall back' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='fall_back' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_form_row' value='form one row' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='form_row' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_form_ three_rows' value='form three rows' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='form_row_three' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_spread_out' value='spread out' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='spread_out' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_stand_closer' value='stand close' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='stand_close' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_fire_at_will' value='fire at will' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Fire_at_will' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_left fire' value='left fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='left_fire' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_middle_fire' value='middle fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='middle_fire' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_right_fire' value='right fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='right_fire' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_melee' value='use melee' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='use_melee' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_range' value='use range' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='use_ranged' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_any' value='use any' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_any' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_mount' value='mount' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_mount' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_dismount' value='dismount' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_dismount' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_blunt' value='use blunt' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_blunt' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_hold_pos' value='hold position' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Hold_pos' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_all_fire_now' value='all fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_fire_at_my_command' value='fire at my command' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Fire at command' type='VI_Action_Sequence' value='none' comment=' />
- </gavpi>
Dec 28th, 2014
Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
- <gavpi>
- <VI_Action_Sequence name='Use weapon' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='Use Guns' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='Hold_pos' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='Follow_me' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='Charge' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='Stand_ground' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <VI_Action_Sequence name='retreat' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F5' />
- <Action type='KeyUp' value='F5' />
- <VI_Action_Sequence name='advance_ten' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F6' />
- <Action type='KeyUp' value='F6' />
- <VI_Action_Sequence name='fall_back' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F7' />
- <Action type='KeyUp' value='F7' />
- <VI_Action_Sequence name='form_row' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='form_row_three' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='spread_out' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F6' />
- <Action type='KeyUp' value='F6' />
- <VI_Action_Sequence name='stand_close' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F7' />
- <Action type='KeyUp' value='F7' />
- <VI_Action_Sequence name='all_fire_now' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='middle_fire' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <VI_Action_Sequence name='left_fire' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='right_fire' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F5' />
- <Action type='KeyUp' value='F5' />
- <VI_Action_Sequence name='use_melee' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='use_ranged' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='use_blunt' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='use_any' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <VI_Action_Sequence name='use_mount' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F5' />
- <Action type='KeyUp' value='F5' />
- <VI_Action_Sequence name='use_dismount' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F6' />
- <Action type='KeyUp' value='F6' />
- <VI_Action_Sequence name='Fire_at_will' type='VI_Action_Sequence' comment='>
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F1' />
- </VI_Action_Sequence>
- <VI_Action_Sequence name='Fire at command' type='VI_Action_Sequence' comment='>
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F2' />
- </VI_Action_Sequence>
- <VI_Trigger name='f1_follow_me' value='follow me' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Follow_me' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_charge' value='charge' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Charge' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_stand_ground' value='stand ground' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Stand_ground' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_retreat' value='retreat' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='retreat' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_advance' value='advance' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='advance_ten' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_fall_back' value='fall back' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='fall_back' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_form_row' value='form one row' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='form_row' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_form_ three_rows' value='form three rows' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='form_row_three' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_spread_out' value='spread out' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='spread_out' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_stand_closer' value='stand close' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='stand_close' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_fire_at_will' value='fire at will' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Fire_at_will' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_left fire' value='left fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='left_fire' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_middle_fire' value='middle fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='middle_fire' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_right_fire' value='right fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='right_fire' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_melee' value='use melee' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='use_melee' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_range' value='use range' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='use_ranged' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_any' value='use any' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_any' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_mount' value='mount' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_mount' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_dismount' value='dismount' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_dismount' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_blunt' value='use blunt' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_blunt' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_hold_pos' value='hold position' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Hold_pos' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_all_fire_now' value='all fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_fire_at_my_command' value='fire at my command' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Fire at command' type='VI_Action_Sequence' value='none' comment=' />
- </gavpi>